Projects - Architecture
URBAN INTERIORITY
PROJECT NAME:
Physical vs. Implied Boundaries
LOCATION:
Vaticana, Rome
TUTORS:
Nathalie Rozencwajg, Michel Da Costa Goncalves
DESCRIPTION
Passetto di Borgo is the corridor atop the old Vatican wall between St. Peter's and Castelo di San Angelo. It has socio-political issues as the ground belongs to Italy but the top passageway belongs to Vatican, and it was used as an escape route for the popes. Through installing a glazed structure on the wall, I want to create a new link between the residential buildings on the Vatican side and the intersections of the wall and achieve controlled permeability...
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URBAN INTERIORITY
PROJECT NAME:
“IDEAL” Urban Room
LOCATION:
London
TUTORS:
Nathalie Rozencwajg, Michel Da Costa Goncalves
DESCRIPTION
“Soane...contrived vistas from his interiors, only he was not content with the alignment of doors. He also layered space, so that the eye was no longer constrained into a telescopic recession of portals and could wander wide, up, across and through from one place to another... when characteristically Sonian vistas occurred, they did so most often in circulation space or out of the windows, not in occupied space.”
-Robin Evans
Urban/Interior Labyrinth
PROJECT NAME:
Blurring Boundaries
LOCATION:
Paris
TUTORS:
Nathalie Rozencwajg, Michel Da Costa Goncalves
DESCRIPTION
Spatial perceptions are experienced through urban/interior corridor paths from one scene to the next. These rapidly evolving experiences blur the distinction between the urban and the interior. The “urban room” becomes the domain of the inhabitant’s activity. Irrelevant of time, adjacency and scale - the room and its basic elements fold outwards to expand and reconnect the experiences of the inhabitant.
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Spatial Reverse Engineering
PROJECT NAME:
Escher’s Relativity
LOCATION:
N/A
TUTORS:
Nathalie Rozencwajg, Michel Da Costa Goncalves
DESCRIPTION
"The illusion that an artist wishes to create is much more subjective and far more important than the objective, physical means with which he tries to create it." - Escher
The project examines the domestic, public and private spaces that we inhabit and our perception of the boundaries, these spaces represent and impose. I explored Escher’s “Relativity” drawing as a...
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Self-Organising Network Co-Oases
PROJECT NAME:
Artificial Urban Slope
LOCATION:
Jebel Hafeet, UAE
TUTORS:
Marco Poletto, Claudia Pasquero
DESCRIPTION
The project is located on Jebel Hafeet, the only mountain topography found in the UAE. The mountain is an important symbol of the country, but now it remains static. The challenge was to propose a rather more sustainable and ecological project for the mountain, which in fact is making the most use of the natural landscape, instead of destroying it completely.
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Self-Organising City
PROJECT NAME:
The Slope City
LOCATION:
UAE
TUTORS:
Marco Poletto, Claudia Pasquero
DESCRIPTION
The project’s aim is to create an interconnected city, situated in the transitional landscape in-between the desert and mountain environment, between the UAE and Oman. Thus, proposing a system of units which descends from the mountains into the desert areas and changes form to represent the type of topography that they are based on....
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The Nomadic Way of Life
PROJECT NAME:
Macro Climate & Bedouins Behaviour
LOCATION:
UAE
TUTORS:
Marco Poletto, Claudia Pasquero
DESCRIPTION
This research is a speculation on contemporary nomadic cities and self-organising trading hubs for the 21st century, as proposals for new models of urbanization. It focuses on new ecological urban and architectural design strategies and solutions for the systemic development of the region, roughly defined within the large triangular stretch of land between Abu Dhabi, Al Ain and Liwa...
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NEW BABYLON RELOADED
PROJECT NAME:
LAYERING URBAN TOPOGRAPHIES: EVOLUTION OF THE ENDLESS
LOCATION:
UAE
TUTORS:
Marco Poletto, Claudia Pasquero
DESCRIPTION
This project seeks to redefine New Babylon in relation to contemporary, endlessly shifting desert environment in the UAE. The ultimate goal of the project is to create geometries as fluctuating as the dunes surrounding them, and to provide a passage of creative expression for its inhabitants.
SUPERBLOCK
PROJECT NAME:
COMPUTATIONAL ORGANIZATION: SUPER BLOCK PROJECT
LOCATION:
N/A
TUTOR:
Eugene Han
DESCRIPTION
This project is focusing on the manipulation of digital geometry using scripted techniques within a NURBS modelling environment, using Python for Rhino. Covering the basics behind the theory of computation and processing as a means to establish intelligent geometrical systems, the project’s aim is to generate a “Super Block“ with various spatial organizations on a plan level, hence, providing different types of units within the dwelling. The rather chaotic interior of the super block is combined with facade components allowing different openings and entrances to the building.
PAINTING ARCHITECTURE: MECHANICAL LANDSCAPES
PROJECT NAME:
BEER ROLLERCOASTER
LOCATION:
N/A
TUTOR:
Alex Kaiser
DESCRIPTION
Whilst recognising the value of contemporary software, I argue that the lust for line is not dead, that a basic understanding of traditional drawing and painting methods can be fused with contemporary 3D packages to quickly and efficiently create new and innovative spatial ideas, sequences and large scale narratives. Ideas are siphoned through various software, techniques and projections - gradually aggregating into the final vision, though experimental brushwork, orthographic painting, 3D modelling, value sketching, and digital overlaying.
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PAINTING ARCHITECTURE
PROJECT NAME:
MATTE PAINTING ARCHITECTURE
LOCATION:
N/A
TUTOR:
Alex Kaiser
DESCRIPTION
“There are painters who transform the sun into a yellow spot, but there are others who, thanks to their art and intelligence, transform a yellow spot into the sun”
-Pablo Picasso
Without architecture, we would have little in the way of painting. Moreover, whether painted on walls or merely hung on them, paintings need architecture to preserve, perfect, and define their being. By combining different media, and applying wide range of drawing techniques, this project explores the relationship not only between eye and hand, but between eye and hand and mouse and screen and paper.
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CRATE PAVILION
PROJECT NAME:
CREATING OF A NEW LANDSCAPE TOPOLOGY
LOCATION:
London
TUTOR:
Valentin Bontjes van Beek
DESCRIPTION
The brief of this project I was to design a physical addition to my re-transformed site in East London. My site was the garden of Geffrye Museum and by seeing it in the dual frame of the diptych and referring back to my previous design project I came up with the idea of creating a pavilion, which will bring some dynamic and active atmosphere to the site. Part of the challenge was to use the components of the garden and create a modular structure using the found/left objects in the garden, which will benefit the garden and allow re-producing of its own envelope. This led me to the idea of using plastic crates and growing vegetation inside them, by turning the plants upside down and therefore creating a green tunnel, which could be used as a storage place and as exhibition space for different plants of the garden.
PLUG-IN FACTORY
PROJECT NAME:
A NEW AREA OF ULTRA - LIGHT - INDUSTRIAL BEAUTY DESIGN A TRANS-PLANT
LOCATION:
London
TUTORS:
David Greene & Robert Stuart-Smith
DESCRIPTION
This project is related to the new East London Line route. The brief is to design a trans-plant - a new self-contained, ultra-light-industrial unit for the production, storage and consumption of a hitherto unspecified artefact. This artefact brings the questions of materials, modes of manufacturing, fabrication, production, assembly, methods and means of circulation and consumption. The requirement for this project was the footprint of the trans-plant to be a maximum of 100 m2, providing a minimum of 3 rooms, in which to combine spaces of production, consumption and storage. The first part of the project was “site and programme-less”. The focus was on the frame & skin of the building rather than its function, which led me to design a generic space beyond its function...
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Creepy Crawlies - Drawing Project
PROJECT NAME:
Creating Hybrids between Man-Made & Natural Objects
LOCATION:
N/A
TUTOR:
Martina Schäfer
DESCRIPTION
This is a 4 week individual drawing project. We were given 3 lawn-mowing devices, which we had to disassemble and choose our own man-made mechanical part to investigate further. After measuring, exploring and carefully analytical draw the chosen technical bit, we have been given a natural grown object - bug, which I studied and drew while looking for the differences and similarities between constructed mechanic logic and a grown object. After having studied the two “creatures“, having found ways to draw them and their particular set of information and understanding them, the last part of the project was to draw them together and to construct my own creepy crawly. By exploring different modes of representation and alternative drawing techniques I designed my own Mechanic Phylum...
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CELL CITY
PROJECT NAME:
Making - Scaling - Re-Scaling - Mis-Scaling
LOCATION:
London
TUTORS:
Samantha Hardingham & Robert Stuart-Smith
DESCRIPTION
This is a project about making, combining, linking and comparing. It is an exploration of reconfiguration, placements and composition, using a set of materials over various scales and locations. We were introduced to some preselected ingredients (vent shaft, broom, flash & cuddly toy) for fabrication and modeling, examining what scale means in terms of materials and structure via inventive technical iterations - removing “making“ from the abstract and into the tectonic. We were supposed to find connections between things that are apparently unconnected. Starting with the assumption of creating something without a particular function, than to be itself, full size, we therefore re-read it with its qualities at a scale of 1: 2 500. Re-reading and having a particular scale to work with led us to a programme and consideration of tectonic issues of materials and structures...
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